![]() Using the Terrain Editor, you can easily generate and edit terrain either at a voxel or region level with the option of importing heightmaps and colormaps. You can set different materials to these grids to simulate natural environments. ![]() Terrain is made up of grids of voxels, which are points in the 3D space with a set material in the dimension of 4×4×4 studs. Terrain allows you to generate and sculpt detailed and realistic terrain environments, such as mountains, pools of water, or a flat desert.
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